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Keep tapping / / to build up momentum, and let go of to dash off.
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Hold then down on and press / / to charge the Spin Dash. To perform the Spin Dash in gameplay, Sonic must first stand still. While the move allows the player to finish Zones faster, it also creates a potential glitch in Green Hill Zone: when passing through Winding Tunnels with the Spin Dash, the screen might not scroll fast enough to keep up with Sonic, resulting in him dying from hitting its bottom (as if it were a bottomless pit).
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When revving up the typical Spin Dash, the user also normally assumes an oval shape. Also, there are alternate poses one can assume when launching the Spin Dash Espio would whirl around like a tornado, and Vector would curl into a spiky wheel when they performed the Spin Dash in Knuckles' Chaotix. Some users have their features fluttering behind their curled form when using the Spin Dash, such as Tails' twin-tails and Cream's rabbit ears. The move can be used for both attacking foes and simply travelling at high speeds. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. However, Tails was able to perform the Spin Dash in Tails Adventure before he met Sonic, suggesting that he developed the technique independently before Sonic. 2.29.2 Sonic the Hedgehog 4: Episode IIĪccording to Sonic, he developed the Spin Dash during his " Genesis days" when he tried combining a somersault with running.2.17 Sonic the Hedgehog Pocket Adventure.Sonic Lost World (Nintendo 3DS version).Sonic Generations (Nintendo 3DS version).Knuckles the Echidna in Sonic the Hedgehog 2.
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