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Tip: It's very important to work at the appropriate scale when exchanging data to and from another application. I created the rocks with Rigidbody dynamics and the figure is an altered and reverse motion capture file (Fig.01).
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As the figure rises from the ground, rocks are pulled towards him, colliding with each other, spinning and then falling to the ground as if our character can perhaps control his surroundings.
#Realflow water settings Pc
You will find the PC file in the Assets folder. You may need to reload/redirect the point cache file to see the animation. The scene contains a low resolution mesh/figure and some rock geometry. This will work with 3ds Max 2010 versions and later. You'll need to open the provided 3ds Max scene file (Fluid_scene.max) that is available when you purchase the eBook. RealFlow has become somewhat the industry standard application for CGI fluids/particle simulations and allows us to create anything from raindrops to rolling ocean waves. In this tutorial we will be doing this by taking a cached scene from 3ds Max and importing it into RealFlow to create some believable fluid simulations.
#Realflow water settings software
There are times, however, where faking it simply won't be good enough and so we must spend some time using more complex methods or software to achieve more realistic results.
#Realflow water settings free
In the accompanying video to this tutorial (which can be downloaded by clicking on the free resources tab) I briefly go over some options for pseudo fluid FX directly inside 3ds Max, which may be applied to a wide variety of VFX shots. A typical example of such a scenario would be to create the surface of the ocean would we use a simple plane with appropriate deformers and animation to create the illusion of a rolling surface? Or would we simulate a huge data set within fluid simulation software, using a vast amount of system resources, when the end result for both may end up looking the same? This depends entirely on many contributing factors to a VFX shot and sometimes you may end up combining multiple methods.
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In the same way that two modeling artists may model the same head, but each use different tools and/or methods to create it, effects such as fluid simulations (water, molten lava, paint, etc.,) can also be created with a variety of techniques, and we can usually make an educated guess as to which method we should use to complete the effect. In this case we are going to go over a beginner to intermediate project that includes some fluid simulation. However, there are times where the content we wish to create is either limited within our application of choice, or perhaps absent altogether. Generally its good practice and also economical to try and keep your project work confined to a select number of applications, such as 3ds Max for the 3D work and Photoshop for texturing etc. Learn to create FX Particles and Dynamics in 3ds Max with this sample chapter from the eBook available for purchase in our shop now!ģds Max is a powerful 3D, animation and visual effects tool where a wide variety of content can be created.
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